I let a cloth drape on an object using some physics simulation. Then I need to take the cloth, merge all the faces and make it into a single block and then subdivide it. However, it seems that dissolve does not execute fully for some reason and many of the faces on the cloth do not get merged. However, if I do the same thing for an undeformed cloth, I can merge all of the blocks on the cloth and get a non-divided cloth. I can show the issue via the images below:
This is the original, deformed cloth:
And this is after I select all vertices and then click on
I wonder, how can I resolve this issue so that when I click on
Limited Dissolve I'll get a non-divided cloth?