this is probably something simple so i'll explain in short :

after extruding , if a delete this face(pic 1)

enter image description here

you can clearly see that the face where i extruded from disappeared(pic 2)

but i want that both faces stay there , undeleted enter image description here

basically i want to have both picture 1 face and picture 3 face when extruding but instead i get 1 and 2 .

Thanks in advance .

Note : i used to do this 2 years ago (i can tell because i've loaded some of my models from 2014) but i can't remember how i did .

  • 1
    $\begingroup$ in edge select mode, alt+E, then edges only $\endgroup$
    – lemon
    Sep 2, 2016 at 10:11

1 Answer 1


You have to hit SPACE and type "extrude only edges". Or in edge select mode hit ALT+E and choose "only Edges" This way it keeps the original face in place and extrudes the edges only.

If you want to select multiple faces, you have to switch to edge select mode and only select the outer rim of the faces.
enter image description here

Hit only E and extrude the edges: enter image description here

  • $\begingroup$ i guess that's one way but what if i extrude more than one face ? It would be a pain in the *** to create new faces to all those new edges . $\endgroup$
    – Chris 222
    Sep 2, 2016 at 10:37
  • $\begingroup$ updated the answer, does it now solve your problem? $\endgroup$ Sep 2, 2016 at 10:46
  • $\begingroup$ i mean if you have a curvy mesh (eg a cylinder) and try to create new faces with the F key the fresh edges after edge extrude they won't fill correctly $\endgroup$
    – Chris 222
    Sep 2, 2016 at 11:15
  • $\begingroup$ Why do you want to fuse faces, using the F key? actually im not hundred percent sure if i have understand your initial question, maybe you want to update your main question post. Eg what are you even trying to achieve in the long run? Also maybe you should try the Loop Tools addon, maybe it provides you with a better solution for your problem. vimeo.com/21459725 $\endgroup$ Sep 2, 2016 at 11:31
  • $\begingroup$ an other solution would be this blenderartists.org/forum/archive/index.php/t-121984.html and just remove doubles after i'm done however it's still not the way i used to extrude but anyway i'll use both this method and yours depending on the situation $\endgroup$
    – Chris 222
    Sep 2, 2016 at 11:34

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