I have a foot rig I've prepared in advance, for use on various characters. It has some bones that are only IK target bones, so I don't want Automatic Weights to be calculated for those when I parent the mesh to the armature.
How can I make Automatic Weights ignore just the bones that shouldn't deform the mesh?
Or if there is not a way to keep those bones from being included, what might an alternative solution be? Maybe there is something obvious I'm overlooking, because I would think this is not an uncommon situation.
Thanks in advance.