I would like to create a shortcut for changing a solidify modifiers thickness much like changing the amount of subdivision with Ctrl + number or hitting the S key and typing the number for scaling. Is there an easy way to do that?
1 Answer
This can be easily done with python.
1. Get the script
Copy the script into blender's text editor and save it as "solidify_set.py" (NOT "solidify_set.py.txt").
OR
Download from github (see the comments for more info).
2. Install it as an add-on
(make sure to click the all category and the community supported level)
3. Add the hotkeys that you would like
It should be added in the "3D View > Object Mode" section where the subdivision set operator is.
Click Add New, then enter "solidify_raise", then enter your hotkey (and select any key modifiers you want...shift, ctrl, etc.). Click Add New, then enter "solidify_lower", then enter your hotkey (and select any key modifiers you want...shift, ctrl, etc.). You can click on the amount setting to set the amount it shifts. Clicking on the restore button, restores your hotkeys to the way they were before. Finally, don't forget to save user prefs with Save User Settings :-)
# Copyright 2016 Jake Dube # # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # # ##### END GPL LICENSE BLOCK ##### import bpy from bpy.types import Operator from bpy.props import FloatProperty bl_info = { "name": "Solidify Set", "author": "Jake Dube", "version": (1, 0), "blender": (2, 77, 0), "location": "Spacebar > Solidify Raise/Lower", "category": "Object", } class RaiseSolidify(Operator): """Raises solidify modifier.""" bl_idname = "object.solidify_raise" bl_label = "Solidify Raise" bl_options = {"REGISTER", "UNDO"} amount = FloatProperty(name="Amount", default=0.01) def draw(self, context): layout = self.layout layout.prop(self, 'amount') def execute(self, context): scene = bpy.context.scene for obj in bpy.context.selected_objects: scene.objects.active = obj modifiers = obj.modifiers found = False for mod in modifiers: if mod.type == 'SOLIDIFY': mod.thickness += self.amount found = True break if not found: bpy.ops.object.modifier_add(type='SOLIDIFY') for mod in modifiers: if mod.type == 'SOLIDIFY': mod.thickness += self.amount return {'FINISHED'} class LowerSolidify(Operator): """Lowers solidify modifier.""" bl_idname = "object.solidify_lower" bl_label = "Solidify Lower" bl_options = {"REGISTER", "UNDO"} amount = FloatProperty(name="Amount", default=0.01) def draw(self, context): layout = self.layout layout.prop(self, 'amount') def execute(self, context): scene = bpy.context.scene for obj in bpy.context.selected_objects: scene.objects.active = obj modifiers = obj.modifiers found = False for mod in modifiers: if mod.type == 'SOLIDIFY': mod.thickness -= self.amount found = True break if not found: bpy.ops.object.modifier_add(type='SOLIDIFY') for mod in modifiers: if mod.type == 'SOLIDIFY': mod.thickness -= self.amount return {'FINISHED'} def register(): bpy.utils.register_module(__name__) def unregister(): bpy.utils.unregister_module(__name__) if __name__ == '__main__': register()
Troubleshooting add-on installation tips:
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1$\begingroup$ I thought about doing built-in key mapping, but when you consider the vast number of add-ons available (that many people have installed) there would be too many conflicts. Other problems: you don't even have the key that I would have used, there are problems with laptops that don't have numpads (like the one I am typing this with :-), and there are differences between mac and windows keyboards as well. That's why I think it's easiest to just set it up manually in the user prefs. On the other hand, if it is built from script, it could always be changed later if it did cause a conflict... $\endgroup$– JakeDSep 5, 2016 at 11:30
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$\begingroup$ Thank you, @pycoder, but I can't import your script as an addon. If I try to, Blender just shows me the default addon screen. Which Blender Version did you use? I am currently using Blender 2.77. $\endgroup$ Sep 5, 2016 at 13:36
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$\begingroup$ @schustudrai Did you save it as a .py file? Did you copy the entire script? $\endgroup$– JakeDSep 5, 2016 at 14:29
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$\begingroup$ @schustudrai Did you click the "all" category and the "community" supported level? $\endgroup$– JakeDSep 6, 2016 at 11:12
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$\begingroup$ I have saved the whole script as a .py file @pycoder. I also tried clicking the all and community support level. "Solidify Set" still does not show up. $\endgroup$ Sep 6, 2016 at 13:44