So I'm editing a model and for a while now, the camera seems to "jump" to a different view whenever I click. I'm using the shift+F method for moving the camera, I'll move the view to see some vertices better to continue working and when I click the mouse to stop using the camera it jumps to a view that is really off.
For example, the area I'm working on(on the model) is the area I've circled in red and this is after I've pressed Shift+F and in free-roam camera mode(I think that's what it's called)
So any ideas on how to fix this? I've changed the clipping distance minimum so I could get this close to edit(otherwise the vertices vanish) so please don't say to go to default, otherwise I can't do the internal work on the model.
Update: I know clicking with the right mouse button resets the initial position and no, I've been clicking with the left, not right button. Update: The fix/answer was posted in this question: Walk mode camera "jumps" back when stopped
In short, scroll as far in with the mouse wheel as you can, then it won't happen. That causes the camera to jump.