Hello blender community,
I am playing around with the screw modifier for the first time. My aim for this test is to create a very simple loading animation.
Start point is an edge. With the screw modifier I can create different shapes (triangle, square, star, etc.) by increasing the angle over time. This is the whole animation (the pentagon around the star is another object I don't want to talk about, as it's unimportant for the problem [as I think]).
However. In the viewport (no matter whether solid or rendered) it behaves as expected. The shape in the middle of the frame I rendered in the following picture for example were a star originally (actually I wanted to show you a pic of the expected behaviour (in solid view), but thanks to the reputation system I cannot add multiple pics).
So for some reason I don't know the final render result is NOT the expected star, but this:
Are there any ideas out there how this can happen? There are no more objects that might be hidden in viewport and rendered later.
I am thankful for every help and wish you a good day