I open blenders default scene and select the edge of a cube.  I can now grab it around so it stays part of the mesh

Now when I hit extrude and right click to cancel it, whenever I try to move my edge it will not stay attached to the mesh like in fig1

Basically, how to I get an edge, or any piece of geometry back to where you can grab it around and the rest og the mesh stays connected like in fig 1

  • 1
    $\begingroup$ I don't understand. Can you clarify more? $\endgroup$
    – JakeD
    Aug 31 '16 at 17:10
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    $\begingroup$ Sorry for not being more specific. When I grab an edge I can move it around so it stays connected with the mesh like in the first pic. When I extrude he edge and right click, then try to grab the edge, the edge wont stay connected to the mesh. Like in fig 2 $\endgroup$
    – user30044
    Aug 31 '16 at 17:18
  • $\begingroup$ You might best be suited to see a video tutorial series for beginners. This site is not directed to tutorials. Here is one. youtube.com/… . Please consider switching selection mode to face or edge or vertex. Determine if you want to extrude or [not] extrude. Grabbing and extruding are different. Someone else may present a fuller answer to you. $\endgroup$ Aug 31 '16 at 17:28
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    $\begingroup$ Could you better explain what the problem is? What aren't you able to do? $\endgroup$
    – Carlo
    Aug 31 '16 at 18:52
  • $\begingroup$ I cannot reproduce your problem. I created a cube, went into edit mode, selected two vertices (an edge), extruded them, right-clicked and grabbed them again with "G". They were still connected to the cube. Even after deselecting and reselecting them. Can you retry it in a completely new blender file? If the problem still appears, please describe your actions step by step. Greets Jaspa $\endgroup$
    – lunjius
    Aug 31 '16 at 23:14

Hit X > Vertices, then select the original edge.


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