So I made this neat animation by Cell Fracturing a sphere then rendering the physics. Looks nice, however I want there to be an "Upwards Kick" so the fractured pieces don't just flop down on impact. Some of them should bounce up (in a realistic sense). How would I go about creating this effect in blender?
dynamic The setup for the floor is the same exept one thing disable dynamic in the physics tab. So basically what you were missing (if im correct) its that you didnt setup a bounciness for your objects ;) Also you may need adjust the solver iterations (in the scene tab in rigid body world section)(this will make physics more accurate)