Can someone tell me how to fold a plane (e.g. modeling a paper plane)? Because when I want to fold an edge (the middle line), but have the edges scale... Is there a way to have a pivot edge for the edge to turn around? I don't need it animated later, I just try to have a folded paper plane with correct texture afterwards.
I know how to get the 3D cursor as pivot point, but I need more of a pivot edge I think?
Also, is there a way to automatically get the folding pivot edges? So you can take a vertex and move it as you would do in real life with a sheet of paper?
Ok, the trick is really pointing with the view through the folding edge path... The first fold worked - but the second one is a new problem: The selected vertice has to go to the crossing of the circle and middle line - with rotation of course because of the UV... So how can the folding edge be created/found? Is there a way to lock the edges from the selected vertice in terms of length?
Today I tried some geometry to accomplish the problem: generate the folding edge... but I don't know how to get a vertex in the crossing point of the 2 lines here (2 orange selected edges crossing - i need a new folding edge from top tip to this new point to fold the side) - Any suggestions?: