From what I've seen, to bake physics you have a rigid body object in the scene and go the the "Blender Game Renderer" and press P. When I do this, physics fall and everything properly. However, when I press Esc to go back to editing or whatever, the physics aren't there (when scrubbing through keyframes). Here's a video for help: https://youtu.be/I2S8cX7LVDY

Here's one of the cell fractures rigid body settings: rigid body settings


1 Answer 1


You don't need to do this in BGE.

In object mode select your physic object or objects then in the Tools Panel select Physics and Bake To Keyframes.


Blend file:

  • $\begingroup$ Using "Bake to Keyframes" does not work correctly. The object just remains still when scrubbing through. The settings for baking are default. $\endgroup$ Aug 31, 2016 at 1:32
  • $\begingroup$ Do you need this to be done in BGE? In my case Rigid Body is done in Cycles Render. $\endgroup$
    – cgslav
    Aug 31, 2016 at 1:34
  • $\begingroup$ I've been trying in both BGE and Cycles. $\endgroup$ Aug 31, 2016 at 1:36
  • $\begingroup$ Check blend file in my update. $\endgroup$
    – cgslav
    Aug 31, 2016 at 1:39
  • $\begingroup$ Your blend file worked fine. I scrapped my project and retried, now physics work fine. Not sure what happened there. $\endgroup$ Aug 31, 2016 at 1:44

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