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From what I've seen, to bake physics you have a rigid body object in the scene and go the the "Blender Game Renderer" and press P. When I do this, physics fall and everything properly. However, when I press Esc to go back to editing or whatever, the physics aren't there (when scrubbing through keyframes). Here's a video for help: https://youtu.be/I2S8cX7LVDY

Here's one of the cell fractures rigid body settings: rigid body settings

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You don't need to do this in BGE.

In object mode select your physic object or objects then in the Tools Panel select Physics and Bake To Keyframes.

bake

Blend file:

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  • $\begingroup$ Using "Bake to Keyframes" does not work correctly. The object just remains still when scrubbing through. The settings for baking are default. $\endgroup$ Aug 31, 2016 at 1:32
  • $\begingroup$ Do you need this to be done in BGE? In my case Rigid Body is done in Cycles Render. $\endgroup$
    – cgslav
    Aug 31, 2016 at 1:34
  • $\begingroup$ I've been trying in both BGE and Cycles. $\endgroup$ Aug 31, 2016 at 1:36
  • $\begingroup$ Check blend file in my update. $\endgroup$
    – cgslav
    Aug 31, 2016 at 1:39
  • $\begingroup$ Your blend file worked fine. I scrapped my project and retried, now physics work fine. Not sure what happened there. $\endgroup$ Aug 31, 2016 at 1:44

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