3
$\begingroup$

Suppose I have draw overlapping curves in order to simulate branches. How can I clean up the mesh around the branches? Are there better techniques for drawing branched curves that also supports tampering and bevel effects?

bad mesh

$\endgroup$
  • $\begingroup$ AFAIK there is no faster technique. May I ask what the purpose of your mesh is? $\endgroup$ – metaphor_set Aug 29 '16 at 22:49
2
$\begingroup$

Being in face selection mode select the trunk with L, press Space and type Intersect. Unselect it, then select a branch and hide it (H). Delete all the faces inside the intersection edge, unhide the branch (Alt+H) then join verices to create a clean topology. Then remove the rest of the branch's vertices. Finally remove doubles (W-->Remove Doubles).
enter image description here

Result:
enter image description here

$\endgroup$
  • $\begingroup$ You still have one N-gon to split... $\endgroup$ – user877329 Sep 16 '16 at 7:48
  • $\begingroup$ You're eagle-eyed man :). But yeah, you're right- it requires additional edge loop. $\endgroup$ – Paul Gonet Sep 16 '16 at 13:10

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.