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I wan't to animate based on an audio track by manually using key frames and shape keys. In the past I have used audio scrubbing. I would place my sound clip into the VSE and it would work perfectly.

But now, suddenly for a reason unknown to me it has stopped working as usual. Instead of just playing the sound for that frame, it plays the whole track whenever I click on the timeline.

How can I revert it to its old behavior?

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I don't really understand the problems you have since last december. I also tried to create animations from a control-file therefore I share some thoughts on this topic.

Pointers

  • First step would be to identifiy the phonems in the audio stream used there is lip-syncing tool Papagayo

  • In this BA thread someone used the Papagayo output as input for the script posted there, I it basically applies poses from a poselib. I was able to get it work for the latetest blender release.

Answer

My question is if anyone knows how i could animate to a voice without automating it with the idea of shape keys for certain voice sounds.

  • I created a script to read a control file with frame#, object and influence to automatically create an animation: Mapping an algorithm to an animation It is very basic but easy to extend to use multiple shape-keys.
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