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How to add an origin point without adding anything else? For example this could be done if you add a cube, go to edit mode , delete all vertice and you are left with an origin point but is there a faster way?

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  • $\begingroup$ why do would want an origin point without vertices? Functionally in some cases, this would be an empty, so this might be an easier way. $\endgroup$ – brasshat Aug 26 '16 at 13:48
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This function is already delivered with Blender, just not enabled. Go to File > User Preferences > Add-ons > Add Mesh and enable Add Mesh: Extra Objects. Now if you press ShiftA in 3D View and go to Mesh > Single Vert you'll have an option called Object Origin Only. This will add an object origin in edit mode and you can start editing.

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