6
$\begingroup$

Let's say I have a curved mesh and I add a loop cut:

curved mesh with loop cut

The new loop cut does not touch the curve as the others do.

My question is, is there a tool/addon for achieving the following result in a more precise manner than just translating the loop cut by eye:

desired outcome

This is a simple example, but I'm hoping to apply it to more complicated meshes.

Thanks.

$\endgroup$
  • $\begingroup$ Try using To Sphere operator with Shift+Alt+S (with one edge loop selected). The geometry should be converted into the circle. $\endgroup$ – Mr Zak Aug 26 '16 at 13:17
5
$\begingroup$

Select the curve object. Key Alt + C to open the Convert to menu and choose Mesh from Curve/Meta/Surf/Text or key 2. Key T to toggle open/close the Toolshelf. Check Keep Original in the Convert to dropdown. This adds a new mesh object, rather than converting the curve. This is useful because if you decide to change the curve later, you still can, without having to convert back to a curve, edit, and return to a mesh.

enter image description here

Select the object that you were loop cutting. Tab into Edit Mode. Key Ctrl + R to add a loopcut, position it where you like, LMB LMB to confirm, and immediately RMB RMB.
Key Ctrl + [comma] to change to Pivot point > Median point. Choose Transform Orientation > Normal. Enable Snapping and change the settings to Edge > Closest. Your 3D Viewport's bottom bar should now have these settings:

enter image description here

Drag on the green arrow until the loop cut snaps.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.