# Conforming New Edge Loops On a Curved Mesh to the Curve

Let's say I have a curved mesh and I add a loop cut:

The new loop cut does not touch the curve as the others do.

My question is, is there a tool/addon for achieving the following result in a more precise manner than just translating the loop cut by eye:

This is a simple example, but I'm hoping to apply it to more complicated meshes.

Thanks.

• Try using To Sphere operator with Shift+Alt+S (with one edge loop selected). The geometry should be converted into the circle. – Mr Zak Aug 26 '16 at 13:17