SO I have a Plane instead of a Sphere for the Eye, I want to be able to move the UV Island instead of moving parts of the plane or using a Sphere.

The eyes are Oval Shaped so I have to use a plane for the eyes. So I would like to be able to Slide, Scale, and Rotate the UV Island (Not move any of the Geometry) instead of the traditional methods. I know AnimAll is a choice but AnimAll causes the Program to Freeze then Crash for me. So is there a way I can move the UV Island using a Bone that I move around kinda like in this image below. enter image description here

  • $\begingroup$ Possible duplicate of How do I move a UV Island using a Bone $\endgroup$ – Sazerac Aug 26 '16 at 2:39
  • $\begingroup$ This is a duplicate of your previous question, blender.stackexchange.com/questions/60552/…, It would be preferrable to update the original with any clarifications rather than creating a new question. $\endgroup$ – Sazerac Aug 26 '16 at 2:40
  • $\begingroup$ I just removed the Old one because no one would have seen it anyways, the guy on that one didn't even show me exactly what I wanted. $\endgroup$ – Jimbo Aug 26 '16 at 2:44
  • $\begingroup$ One of the comments on the old one actually linked to similar question with an answer that would have solved your problem. See writup of the UVWarp modifier in blender.stackexchange.com/questions/55295/…, also blender.org/manual/modeling/modifiers/modify/uv_warp.html $\endgroup$ – Sazerac Aug 26 '16 at 2:46
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    $\begingroup$ It would have been more constructive to indicate the problems you met rather than delete and repost the same question... About this new answer, if that still don't work for you, definitely you should use another texture (and eventually another UV map) $\endgroup$ – lemon Aug 26 '16 at 6:32

Ok... it seems it is needed to complete a previous answer (Creating an eye/eyelid rig for dragon without shape keys)...

You are more or less in this situation with a single UV map and a single texture. The eyes are here selected on the left.

On the right, you can see two vertex groups (named WarpLeftEye and WarpRightEye) : each of them is assigned the corresponding eye vertices.

enter image description here

Now, add two empties. Here I created a sphere and a cube one (in order to see who is who). Then setup the UV Warp modifier this way, using the two empties (or any objects or bones) and the vertex group for the left eye (do the same for the other eye) :

enter image description here

Here is the result :

enter image description here

Surely, you'll need to have enough space around the eyes in your texture. If not, add another one as suggested in the comments. You can also use the UV map field of the modifier to use another UV map done for the eyes.

Note : scaling and rotating work too... more or less easy to do but simply scale and move and/or rotate the empty (scaling will shift too : so you'll need to scale a bit, realign, scale a bit, etc.)

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  • $\begingroup$ And my Apologies for the first time. $\endgroup$ – Jimbo Aug 27 '16 at 6:43
  • $\begingroup$ @JamesAppleMan, thanks (that was not needed though). It is more for the principle of the site than for me. $\endgroup$ – lemon Aug 27 '16 at 6:47

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