# Why is bake action creating weird rotation?

I have an object that's animated using a Follow Path constraint. Follow curve is checked. Everything works great.

BUT I need to export this animation via FBX. I'm thinking that Bake Action is the best way to do that. But unfortunately, when I try to bake the action I get all kinds of weird rotation as the object passes around corners.

Any ideas as to how I can get proper baked animation?

For those interested, my bake settings are:

[X] Only Selected
[X] Visual Keying
[X] Clear Constraints
[ ] Clear Parents (I've tried it both ways. No luck.)
[X] Overwrite Current Action


I was able to fix it by rotating the object, applying the rotation, and using different Forward and Up settings in the Follow path modifier.