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I have an object that's animated using a Follow Path constraint. Follow curve is checked. Everything works great.

Zipper following curve

BUT I need to export this animation via FBX. I'm thinking that Bake Action is the best way to do that. But unfortunately, when I try to bake the action I get all kinds of weird rotation as the object passes around corners.

Bad rotation on zipper

Any ideas as to how I can get proper baked animation?

For those interested, my bake settings are:

[X] Only Selected
[X] Visual Keying
[X] Clear Constraints
[ ] Clear Parents (I've tried it both ways. No luck.)
[X] Overwrite Current Action
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This is caused by "Gimbal Lock". To correct for it, switch the rotation mode from XYZ Euler to Quantarion and then rebake.

enter image description here

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It turned out that this had something to do with the rotation axis; I don't understand more than that.

I was able to fix it by rotating the object, applying the rotation, and using different Forward and Up settings in the Follow path modifier.

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