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I am struck with a very annoying problem, I have created a Cube and fixed a texture on the cube using UV Map. Everything is fine, But When i add archimesh, the texture is removed, and when i add any primitive object like plane, etc. then texture remains.

Does anyone have idea, whats going on with Archimesh.. I searched google, youtube for tutorial or the solution, but nothing found about texturing an archimesh. Please help me how to solve it..

Here is the Video - Whats going on - http://tinypic.com/r/2s91zb7/9

Thanks

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I'm not sure if this is a bug (when stuff is added) or by design but this addon seems to expect Cycles as the default engine as the new objects get created with a cycles mat (perhaps ask on the github repo?). Notice the engine switches when you add a new archimesh object. The texture isn't disappearing, the engine just changes and Blender Internal and Cycles materials can't be used simultaneously or interchangeably .

Simply switch back the engine, delete the cycles material from the archimesh and add a new material and texture that.

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  • $\begingroup$ ye, Great !!! When i changed from Cycle to Blender Render, its done a trick.. I really appreciated it.. Thanks $\endgroup$
    – amulbhatia
    Aug 24, 2016 at 21:21

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