I'm completely stuck. I've spent so many hours trying to find out what I'm doing wrong, but it's the same outcome each time.

I have created some rocks / mountains in Blender that I plan to use in Unity, however the texture looks completely messed up.

I smart uv unwrapped, and created a material using nodes. I then baked to an image, saved to disk, and imported into Unity. The model is exported via FBX.

The first image is the material, and that is how I want it to appear. The second image is texture render (low samples) in the viewport (I added a brightness node, as I don't know how to light something in Cycles (adding a light source didn't do anything)).

As you can see there are issues at the seams, and the colour ramp is messed up.

Blender Material Blender Texture

Edit: Changed the Bake Type to just "Diffuse", and that solves it. (Thanks to pycoder for focusing my attention there).

  • $\begingroup$ do you have enough light in your environment ? $\endgroup$ – lemon Aug 22 '16 at 15:55
  • $\begingroup$ Can you show a screenshot of your baking settings? It should be set to "Diffuse Color" since you are planning to do the lighting in Unity. $\endgroup$ – JakeD Aug 22 '16 at 16:03
  • $\begingroup$ @lemon I just figured out how to add lighting in Cycles. Didn't know it had to be baked into the image. Ideally I don't want lighting baked, as I want Unity to handle how things look. $\endgroup$ – JacketPotatoeFan Aug 22 '16 at 16:10
  • $\begingroup$ @pycoder Sorry, I did try to add them to the post, but am limited to 2 right now, so I uploaded another here... imgur.com/a/hRa5B $\endgroup$ – JacketPotatoeFan Aug 22 '16 at 16:11
  • $\begingroup$ @Jacket Sorry, but I can't get to it. Can you tell me what the settings are? $\endgroup$ – JakeD Aug 22 '16 at 16:12

Change the mode to "Diffuse" in the baking panel then enable only color if you want no lighting:

enter image description here

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