To model a costume inspired by the jacket bellow, I need to add the braide to it. I've tried doing so using the Shrinkwrap modifier (using the nearest surface point mode) but I have 3 issues:
1 - the braid has thickness, the Shrinkwrap modifier flattens the mesh. I thought of using a flat version of the braid then adding a solidify modifier but this would not be accurate, part of the braid goes on top another part of the braid (like shoe laces)
2 - I have distortions. I tried adding a subdivision surface modifier which helps a bit but not entirely.
3 - the left part of the braid (the loop) shouldn't be on the jacket but rather over the edge of it, sort of "floating in the air".
Thanks for your help.