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For my material I have a pretty dark base texture. I want to 'spice' it up with an orange rust texture. I just want this to be overlayed on the base image and to be adjustable. Like two layers in photoshop and the top one you can adjust the opacity.

I'm a noob at the node editor so any suggestions can help.

enter image description here

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Well with a bit of exploration I found what I was looking for. The MixRGB Node. I was using the Mix Shader before and that wasn't working at all, then I realized you can't put color nodes in shader nodes...derp.

Anyways if you wanna Mix together different colors or image textures (anything with a color output) just use the MixRGB node and you get all the awesome blend types like in Photoshop (Overlay, Darken, Multiply etc.)

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  • $\begingroup$ To understand how the node sockets colors work read: blender.stackexchange.com/questions/33915/… $\endgroup$
    – user1853
    Aug 21 '16 at 23:03
  • $\begingroup$ Ah, thank you for that. Wish I had read that earlier. $\endgroup$
    – Mercender
    Aug 21 '16 at 23:05
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    $\begingroup$ For the most part you want to connect sockets of the same kind. Mix shader should only be used for shaders. $\endgroup$
    – user1853
    Aug 21 '16 at 23:11

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