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See screen captures for issue (below).

Question: In order to have the wood grain texture follow the frame direction without the oddness evident in the detail (image below), do I have to (1/2) or can I (3)...

  1. Create a UV Map?
  2. Correct something in the topology of the object?
  3. Do something really simple (in the texture panel perhaps) that is eluding me right now?

NOTE: The object has been created via Spin.

Thanks, as ever, for the guidance - always appreciated...

close-up showing issue with wood direction Object with wood grain

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    $\begingroup$ Most likely to create UV map. In Mapping section you use UV, so it tries to map the image accordingly; if you're fine with generated coordinates, use Generated or Object although for more control unwrap the mesh and use UV. $\endgroup$
    – Mr Zak
    Aug 20, 2016 at 22:10

1 Answer 1

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You need to create a UV map, it is the best way in this case.

Simply select the front faces of your model in the 3D view and press U to unwrap, then select the back faces of your model and unwrap again.

Or select everything and press U to choose Smart UV Project.

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  • $\begingroup$ Thanks for this - no easy way out - UV it is. I've given it a quick whirl and though daunting, got a reasonable result straight-off with 'Smart UV Project' - the faces in the resulting layout were separate and I could rotate and move them individually. Intuitive. Thanks for the heads-up on that. (U > Unwrap seemed to create something with faces that weren't separate so a level-up in knowledge I don't have right now. Skidaddled outta there for now) $\endgroup$
    – GLCoder
    Aug 21, 2016 at 23:59

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