3
$\begingroup$

See screen captures for issue (below).

Question: In order to have the wood grain texture follow the frame direction without the oddness evident in the detail (image below), do I have to (1/2) or can I (3)...

  1. Create a UV Map?
  2. Correct something in the topology of the object?
  3. Do something really simple (in the texture panel perhaps) that is eluding me right now?

NOTE: The object has been created via Spin.

Thanks, as ever, for the guidance - always appreciated...

close-up showing issue with wood direction Object with wood grain

$\endgroup$
  • 1
    $\begingroup$ Most likely to create UV map. In Mapping section you use UV, so it tries to map the image accordingly; if you're fine with generated coordinates, use Generated or Object although for more control unwrap the mesh and use UV. $\endgroup$ – Mr Zak Aug 20 '16 at 22:10
3
$\begingroup$

You need to create a UV map, it is the best way in this case.

Simply select the front faces of your model in the 3D view and press U to unwrap, then select the back faces of your model and unwrap again.

Or select everything and press U to choose Smart UV Project.

| improve this answer | |
$\endgroup$
  • $\begingroup$ Thanks for this - no easy way out - UV it is. I've given it a quick whirl and though daunting, got a reasonable result straight-off with 'Smart UV Project' - the faces in the resulting layout were separate and I could rotate and move them individually. Intuitive. Thanks for the heads-up on that. (U > Unwrap seemed to create something with faces that weren't separate so a level-up in knowledge I don't have right now. Skidaddled outta there for now) $\endgroup$ – GLCoder Aug 21 '16 at 23:59

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.