See screen captures for issue (below).
Question: In order to have the wood grain texture follow the frame direction without the oddness evident in the detail (image below), do I have to (1/2) or can I (3)...
- Create a UV Map?
- Correct something in the topology of the object?
- Do something really simple (in the texture panel perhaps) that is eluding me right now?
NOTE: The object has been created via Spin.
Thanks, as ever, for the guidance - always appreciated...