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I have this shape that I want to extrude into. Here's a picture of the situation:

enter image description here

I want to extrude so that it fills in evenly so I can pull it out, add a mirror mod and have the blade looking all nice, however i cant seem to figure out how to extrude along edge normals. How can I do this?

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You are looking for the inset tool. create a face from your edge boundary by selecting all vertices (like in your screenshot) and hit f. Then hit i and drag with the mouse to create the faces.

enter image description here

Or, if you want to extrude to the normal of the face, use f, then e instead.

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  • $\begingroup$ This worked! Required some cleanup, but was what I needed :) $\endgroup$ – elemein Aug 21 '16 at 2:13
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Instead of creating your object as a mesh, create a curve to trace the outline of your object:

enter image description here

When you are done tracing make sure you close the curve. Select the first and last segments and press AltC.

On the properties window set the curve to 2D, Fill to Both and use the Bevel settings

enter image description here

enter image description here

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  • $\begingroup$ Hrm I never thought of this method! I will definitely have to try it out! $\endgroup$ – elemein Aug 21 '16 at 2:13
  • $\begingroup$ I cant seem to get mine to fill in more than just the bevel :o How did you make yours do that? $\endgroup$ – elemein Aug 21 '16 at 17:01
  • $\begingroup$ @elemein Did you close the curve? (select the first and last segment of the curve and press Alt+C) Did you set the shape as 2D and the fill as Both? $\endgroup$ – cegaton Aug 21 '16 at 17:18
  • $\begingroup$ Ah! I didnt close my curve. There was my issue :) $\endgroup$ – elemein Aug 21 '16 at 18:32
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After you E then middle mouse button and drag your mouse in the direction of the axis.

this will snap your extrusion to one of the three axis x/y/z

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