# Assign automatic weights from bones does not work at all for me

I'm trying to make the tutorial called "Eye Rigging in Blender" found here :

and it get a different result from the one reached on the tutorial. From minute 15.06 to minute 17.13 the author press W and then assign automatic weights from bonesand magically for every bone has been assigned a small colored area. But this does not happen to me,even if I have repeated a lot of times what he did. Can you explain to me why ? I add a small recorded video to show you what I do so you can understand where I'm wrong :

video : what I do

To solve bone heat weight failed issues:

1) remove doubles

2) disable bone deformation for bones that wont be deforming the mesh directly

3) apply location/rotation/scale for the armature and the mesh

4) apply the automatic weights

• hello man,your solutions don't work. Check this video : sendvid.com/9wpac728 ; I tried to to the steps that you have suggested... Aug 20 '16 at 13:23

solution : one mesh can be parented to only one object, whether it's Empty, Mesh or Armature and You can't have two separate Armatures controlling the same mesh.