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I have a few objects with geographic coordinates (for instance, X can be 1 300 000), so they are far from the centre of the canvas.

I want to get them to the centre together, and also that they are within the bounds of the plane (the one that is there by default, sorry I don't know the name).

However, when I use the command Shift + Control + Option + C - Geometry to Origin, each is transformed separately and they don't fit anymore together (two objects that were touching each other are now displaced).

Furthermore, because of the size of the objects I need to scale them (0.01 of the original size suffices), but things get further degraded here.

How can I translate and scale the coordinates of all objects to local coordinates in such a way that the objects retain their relations?

Edit: example

The two objects in Meshlab with the original coordinates (the example before the transformation is in Meshlab because it conveniently adjusts the view to the extent of the objects):

enter image description here

After importing them to Blender and performing the command Shift + Control + Option + C - Geometry to Origin for both objects selected together, I get both in the centre overlapping with each other (I made separate screenshots with toggled visibility because one is over the other):

enter image description here

enter image description here

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    $\begingroup$ Can you show some screenshots before and after transforming objects ? $\endgroup$ – Mr Zak Aug 18 '16 at 12:57
  • $\begingroup$ @MrZak: I put screenshots for examples $\endgroup$ – flotr Aug 18 '16 at 13:37
  • $\begingroup$ Where are origin points of both the objects before performing Geometry To Origin ? $\endgroup$ – Mr Zak Aug 18 '16 at 13:52
  • $\begingroup$ Do you mean the coordinates in the Transform/Location tab of the objects? They are both (0, 0, 0). $\endgroup$ – flotr Aug 18 '16 at 14:09
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    $\begingroup$ See if this help - blender.stackexchange.com/questions/48320/… $\endgroup$ – Mr Zak Aug 22 '16 at 10:21