Every time I try to search for an answer or solution to this problem, it always comes up with the wrong information or something that is so outlandish that I don't understand.
I'm relatively new to Blender and I have a 3D model I downloaded that has a multitude of textures, from eyes, mouth, and body. I want to merge all these textures into one image so there can only be one texture file associated with it.
How can I do this? Do I need to compile the images in the UV/Image Editor, then re-UVmap the images in Blender? If so, could I just copy existing maps and somehow paste them onto the compiled version? Is there a wizard or file format that can do this for me?
Thank you for any help and I'm sincerely appreciative of any assistance.