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I know I can make a linked duplicate with Alt-D But can I unlink the material while keeping the mesh data linked?

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So that if I go into edit mode and edit one of these tiles, they all get updated, but I can still change the color of each tile individually?

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You can assign the materials on the object level instead of the data level. That way you can have linked mesh data and independent materials per object. materials

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  • $\begingroup$ exactly what I was looking for, thank you $\endgroup$ – eromod Aug 16 '16 at 18:38

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