I know I can make a linked duplicate with Alt-D But can I unlink the material while keeping the mesh data linked?

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So that if I go into edit mode and edit one of these tiles, they all get updated, but I can still change the color of each tile individually?


You can assign the materials on the object level instead of the data level. That way you can have linked mesh data and independent materials per object. materials

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  • $\begingroup$ exactly what I was looking for, thank you $\endgroup$ – eromod Aug 16 '16 at 18:38

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