I have kind of floor cell made of pieces
I want to animate it so it can fall into pieces.
Do I need to create an armature for it? Or there is a possibility to animate parts of mesh without bones?
I need this animation to be supported by unity.
Update: I think I have an idea how to proceed here. I did a separation into parts as was proposed. But instead adding a physics I can animate these parts manually. Without bones, just save positions of each piece into keyframes. Is it good idea?