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I made some dense smoke in cycles with the Quick Smoke simulation. I want the smoke to be blown to the left of the scene as if it's coming out of a smokestack, so I added a wind force field. No effect. I turned up the strength, still no effect. I even added another wind force field, yet the smoke still stubbornly rises straight up.

How can I get the smoke to respond to wind?

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Wind Falloff

The force field in the scene is being affected by a high dampening due to the simulation of gravity introduced by the Falloff settings you are using. The wind is now acting as if it was dragged down by a strong force that is currently erasing its influence on the smoke.

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If it is suitable for your project, my suggestion would be to simply come back to the default value of Falloff Power = 0.

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This can also be caused by the force field being on a different layer than the smoke domain.

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