I've got a character that I've rigged and made clothes for. When I place to the clothes over him, they don't move.

So I followed a guide on how to fix that using "Transfer Weights", however this appeared to be an old guide as the same options are not available in my version (2.77).

So I followed a different guide on how to use "Data Transfer" in order to transfer the vertices groups and their inherent data onto my clothing.

This appears to work at first, however if my character moves his body parts too far away from the original pose, funny things happen with the clothing:

enter image description here

I've had a look at the weighting and that does seem to be identical to the main body, I'm not sure what's going on at all and I hope someone can point me in the right direction to welding this clothing onto my character.

The clothing is pretty much skin tight.

Thank you :)

Here is the base character without the extras doing the same pose:

Edit: The .blend file:

Had to remove second picture.

  • $\begingroup$ try to shrink wrap (modifier that you can remove after that) the cloth to the body before the data transfer $\endgroup$
    – lemon
    Commented Aug 15, 2016 at 9:23
  • $\begingroup$ I just tried this but the same problem still occurs. Though the shrinkwrap does make it look nicer before the weirdness happens. $\endgroup$ Commented Aug 15, 2016 at 10:36
  • $\begingroup$ upload your file on blend-exchange.giantcowfilms.com $\endgroup$
    – lemon
    Commented Aug 15, 2016 at 10:46
  • $\begingroup$ I uploaded my original broken character (before the shrink wrapping), less I add more confusion :) $\endgroup$ Commented Aug 15, 2016 at 11:00
  • $\begingroup$ Set it to projected face interpolated to have a better result. After that you will need to generate data layer and apply (data transfer is often simpler because of that). The result is not perfect though. $\endgroup$
    – lemon
    Commented Aug 15, 2016 at 11:31


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