I'm new here and somewhat new to exporting my scenes.
I would like to utilize the cycles render engine to speed up my render time, but still use Cinema 4D as my primary workspace. What are the best methods to achieve this? I'm working on a specific project that involves animation, animated textures, all sorts of reflective materials, plenty of geometry, switching cameras, and global illumination (including emission-based textures for most of the lighting).
I know this is a tall order, but I'd like to see if there's a way to get this into Blender purely for cycles GPU rendering. I also understand that Cinema 4D will be getting cycles sometime in the "near" future, but this project can't wait that long. Thanks in advance!
I'll be posting a similar thread within the C4D forums, but figured I'd try the blender community first as it seems you guys really know your stuff.