I'm at redoing the Transform panel. I want to put the Item content into it too to save some space. And want to put it at another location.

Most things are working. What i cannot access is the panel content in Edit mode for Mesh, Curve and Surface. These menu items are C code.

Items like Bevel Weigth and Crease are part of the Python API though. And so i hope that there is a way this way around. How do i rebuild those props and access items like Bevel Weight here to have an equal result like in the offical Transform panel?

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  • $\begingroup$ Hm, thanks poor, but what is the relation? $\endgroup$
    – Tiles
    Aug 14, 2016 at 7:36
  • 1
    $\begingroup$ Related blender.stackexchange.com/questions/56385/… for meshes it sets up an 'EDIT' mode global edit bmesh. Code your Panel using that bmesh. Similarly for other data types (without the bmesh). $\endgroup$
    – batFINGER
    Aug 14, 2016 at 8:43
  • $\begingroup$ @Tiles Oops. Sorry, misread the question. $\endgroup$
    – p2or
    Aug 14, 2016 at 9:44
  • $\begingroup$ No problem :) I am a bit lost with the advice in batFINGER's related thread though. Seems that this fish is too big for me at the moment ^^ $\endgroup$
    – Tiles
    Aug 14, 2016 at 9:55
  • $\begingroup$ Related: blender.stackexchange.com/questions/44787/… $\endgroup$
    – Tiles
    Aug 14, 2016 at 16:15


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