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Another animation nodes and Matrix related question.

I have this setup of circular formation of objects. I use Matrix Combine to set this up, and then I group it.

Now, I just want a simple Matrix Transformation that will transform the setup as a whole. I cannot do that. I wonder how to do this simple parenting.

I tried Matrix Math, but it is not working. Especially with rotation, I cannot easily rotate just the whole thing.

enter image description here

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The Replicate Matrices Node can be used, for instance, I can replicate a group of circularly distributed matrices on another group of circularly distributed matrices as follows:

Node Tree

This can be understood by viewing both inputs. You see that the blue matrices were copied and transformed to each of the green matrices:

Illustration

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Actually I figure it out after investigating Jacques ORBIT CIRCLE example. I just need to add another Matrix at the very bottom of Matrix List.

Animation Nodes: Is it possible to instance nested instances?

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