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in one file i used to be able to create bulky pieces like these enter image description here

by applying extrusion along normals on the loop of faces like that: enter image description here

enter image description here

at some point in started working like the regular Extrude Region, giving results like these: enter image description here

also, as you can see, creating new object in the same scene does not help, only creating new file does.

link to the file: http://www.pasteall.org/blend/43119

i would like to know how to restore the usual functionality and what i might have done to cause this.

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    $\begingroup$ It is due to the pivot point : set it back to median point $\endgroup$
    – lemon
    Aug 13, 2016 at 11:10

1 Answer 1

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Extrude region with vertex normals behaves nearly like extrude region if the pivot point is set to individual origins.

Set the pivot point back to median point to have the expected behavior :

enter image description here

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