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I'm trying to follow this tutorial to make a realistic smoke simulation in Cycles: https://www.youtube.com/watch?v=oSiV5gg_lCs

I followed his node setup to a T, yet when I plug in the flame attribute into the emission node, my uv sphere doesn't light up like in the tutorial.

Am I missing a setting somewhere?

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Figured it out!

The problem was that I was changing the Smoke Domain object to Flow Type: Fire + Smoke instead of the emitter object, the UV sphere.

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