When I export FBX with default settings, I mean 'Smoothing' option on 'Geometry' tab, which by default reads 'Normals Only', this setup makes the whole mesh smooth-shaded and marks certain edges sharp.
When I change this option to 'Faces', I receive unmodified mesh.
Both meshes are identical visually, but first one, smoothed, has less vertices count because of that smoothing.
I tried looking at the code, but it is very complicated for me. The only thing that I understood, that 'Normals Only' represents switched off smoothing in exporter, so it appears to do nothing with smoothing, when this option is selected.
But exporter uses some mesh functions like calc_normals_split
.
How this exporter does this thing with edges? What is that magic function?