I wanted to see what my model looked like so far in sculpt mode with the multi-resolution modifier and it looks like total garbage. I'm new to blender so my model does have a lot of overlapping vertices and edges but I'm not sure that's the reason. During my last attempt, I thought it was because the image was asymmetric so I used mirror modifier to make the model totally symmetric. I know that the model is very messy in it of itself, but I'm just trying to narrow the problem to specifics. Honestly, I have no idea what's happening.
Before I start from scratch AGAIN could someone give me a clue as to why this is happening?