I have designed this jewel:
I am using Compositing nodes for the final render, to add a glare effect, as such:
But the result is that some of the edges of the golden shape are irregular where the glare is most present:
I have tried to change the settings in the Compositing nodes, which didn't do anything, and I can't seem to find a way to make the edges as sharp as they should be.
-1
is the original unmodified input,0
is the glare + input, and1
is just the glare (and everything in-between is a mix). $\endgroup$