I created a dragon in Blender and wanted to move on rigging it. I have the body (wing bones) and wing skin separate. When I move the bone wing skin and wing bone disconnect.


What is the easiest way to prevent that?

(Some works with weight paint, but I wanna know if there is a more reliable method) Thank you

  • $\begingroup$ you should try and connect the bones with the skin, not keep them separate. $\endgroup$ – WhovianBron3 Aug 12 '16 at 0:17

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