For a University project I need to make a fish (guppy), create bones, add them to the mesh, create some "realistic" animations on the timeline, and finally redo the last point to be able to set multiples different animations on the fish to call them when needed from Unity Engine.
The fish and bones are almost okay. I linked them to the mesh and made animation on the timeline too.
However, I am not sure about how to manage the part when E need to make multiple animations. I have read that can be done with the NLA-Editor, but I do not understand how to do this. Can anybody explain me (an example is okay too) how the NLA-Editor works?
And for the bonus question, if some of you are Unity users, is it easy to call one of the different animations at will ?