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If I select vertices or edges and use rip (same for rip fill) Blender creates copies of them and choses one set which is then selected and can be translated. How do I select the other set instead?

Example: Select one edge of standard cube:

Standard cube

After rip and some translation it is obvious that the edge belonging to top face was chosen:

Ripped standard cube

How to select the edge belonging to front face instead (without performing a translation and for more complicated meshes of course)?

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Just place the mouse on the wanted side :

enter image description here

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