If I select vertices or edges and use rip (same for rip fill) Blender creates copies of them and choses one set which is then selected and can be translated. How do I select the other set instead?
Example: Select one edge of standard cube:
After rip and some translation it is obvious that the edge belonging to top face was chosen:
How to select the edge belonging to front face instead (without performing a translation and for more complicated meshes of course)?