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Basically, I want to add a jiggle bone in the blender game engine. I have tried to use a jiggle bone method that works in Blender Internal with a cloth simulation, however, when I place that method inside the BGE, it does not play back.

How would I add a jiggle bone inside BGE? Is this because BGE doesn't support any way to make jiggle bones, or that the game engine is not playing back anything?

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  • $\begingroup$ what do you mean with "Jiggle Bone"? $\endgroup$ – Monster Aug 10 '16 at 5:34
  • $\begingroup$ A bone that reacts to movement. Its used for hair, loose mechanics, panels, etc. for characters you control and stuff. $\endgroup$ – WhovianBron3 Aug 10 '16 at 21:08
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    $\begingroup$ You can use bone constraints. Be aware not all constraints are supported. This means certain mechanics from Blender will not work in the BGE. Maybe this one helps: blenderartists.org/forum/showthread.php?370349 $\endgroup$ – Monster Aug 12 '16 at 6:07

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