I am trying to configure a mesh as a bounding box to generate particles completely inside a given mesh without sticking through the 'bounding' faces.

As an example: the left cube has a volume emitter with objects sticking through the faces. I would like the particle objects to NOT intersect the bounding mesh. (also in case of more complex objects)

The preferred method I'd like to know would result in a box with no objects intersecting it's faces what so ever.(right cube)

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  • $\begingroup$ You might be interested in this answer: blender.stackexchange.com/a/68389/28015 $\endgroup$ – JakeD Dec 5 '16 at 12:34
  • $\begingroup$ I'm not so much worried about self intersecting as much as the emitter geometry sticking through the bounded box or custom object. $\endgroup$ – Delagone Mar 6 '17 at 8:37

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