I am trying to configure a mesh as a bounding box to generate particles completely inside a given mesh without sticking through the 'bounding' faces.
As an example: the left cube has a volume emitter with objects sticking through the faces. I would like the particle objects to NOT intersect the bounding mesh. (also in case of more complex objects)
The preferred method I'd like to know would result in a box with no objects intersecting it's faces what so ever.(right cube)