I am making a gun. What I'd like the to do is this

  1. Select all the faces that make up the handle
  2. Move the 3D cursor to the center of the selection (or center of mass)
  3. Set the origin of the object at the location of the 3D cursor

I can do 1 and 3 but I'm stuck at 2.



In Edit Mode

Select the faces.

Press ShiftS and select cursor to selected, that will put the cursor at the center of the selected faces.

Switch to Object mode (Tab)

Select Object>Transform>Origin to 3D cursor (or CtrlShiftAltC).

enter image description here

For 2.8 there is no keyboard shortcut. Use the menu Object > Set Origin.

  • 1
    $\begingroup$ Thanks that does it, not sure how I managed to miss that since I was already aware of Shift+S $\endgroup$ – Nicolas Martel Aug 8 '16 at 2:12
  • $\begingroup$ @cegaton Ctrl+Shift+Alt+C doesn't work anymore with Blender 2.80. $\endgroup$ – tmighty Jun 7 at 1:29

All you have to do is SHIFT+S then U.
yes sir
This will work in object mode and edit mode.




In Blender 2.8 - Object / Set Origin... / Origin to Center of Mass.

enter image description here

  • $\begingroup$ In a case of a cube how to I move the whole cube up and set the origin as the center of a face (e.g. the bottom face) while keeping the origin at the center of the coordinate system. $\endgroup$ – Zingam Aug 24 at 17:43
  • 1
    $\begingroup$ @Zingam Select the single verts in edit mode where you expect the center you whish to place the origin. Then shift+s and use Cursor to selected. The cursor will place exact in the center of your selected verts. Then leave edit mode (tab) and use object/set origin/origin to 3D cursor. $\endgroup$ – Stephan Ahlf Aug 26 at 7:24

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