# Can cycles Wireframe Input be coerced into displaying Tris, Quads and Ngons

edit 2 years later: Here is an alternative answer that meets the desired end-result using FreeStyle.

Is there a way to make the wireframe input show the geometry as BMesh polygons instead of the raw triangulated mesh? The example below displays the wireframe of a mesh in edit mode (as you can see it doesn't have any triangles).

When I render the mesh it appears triangulated, but being able to show quads and ngons (instead of only tris) would be more useful to me.

• Which wireframe material is this? Can you link to it please? – CharlesL Jun 3 '13 at 21:35
• it's a mix of wireframe input and ambient occlusion shader. nothing special. dl.dropboxusercontent.com/u/3397495/blender_related/… – zeffii Jun 3 '13 at 21:42
• @zeffii had a look around, this might be what you are looking for, I didn't go through it yet tho. blendswap.com/blends/view/41864 – iKlsR Jun 3 '13 at 21:46
• @iKlsR that does look promising! – zeffii Jun 3 '13 at 21:50
• <br> One of the Techniques (UV Based) of the .Blend file on Blendswap is explained here youtube.com/watch?v=zjhdGY21WqQ But it didnt work out for me, as the Lines get drawn in different Thickness acording to their Face-side ratio.<br> With fairly even distributes equally sized Polygons its working quite good. Hope that helps – Damir Jun 3 '16 at 10:15