Is Cycles toon shader more accurate than Blender internal toon shader?
I,m currently working on a Webcomic and would like to have my characters as 3D characters in a 2 tone cell shading style. This is to save time as I'm a one man outfit at the moment. I would like my renders to be of high quality so i am not sure whether to use Cycles or Blender internal toon shading. Can someone please explain which one will give me better results?