I'm making some textures for use in displacement modifiers. The only way I know to view how the texture fits on a model, is it assign to a modifier, and watch how the mesh changes as a function of the texture.
Instead of watching how a modifier changes the mesh, is it possible to simply draw the texture on the surface? Setting texture-mode in field highlighted below only seems to work for Cycles textures.
Note: I'm working with procedural textures