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I'm wondering what's the proper way of merging adjacent faces so that the final face is subdividable by loopcuts or subdivide function. Cheers

For the example below, loopcuts are not displayed on the mesh and subdivide function splits only the edges but not the face

enter image description here enter image description here enter image description here

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  • $\begingroup$ It seems you choose in the last two pictures to subdivide one unique face. You may start from a shape done with 3 rectangles to have the faces subdivision $\endgroup$ – lemon Aug 6 '16 at 10:03
  • $\begingroup$ You need to give a better explanation of what you're trying to do. $\endgroup$ – Anthony Forwood Aug 7 '16 at 6:39
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  • 1/ is the face you are starting from
  • 2/ is the result you have with a subdivision
  • 3/ shows 1 triangulated (the inner geometry of the 1 ngon)
  • 4/ the result that is obtained applying a subdivision to 3

enter image description here

You may proceed with a shape composed of 3 squares or rectangles, like this below :

  • 1/ no more ngons but 3 quads
  • 2/ the result after a subdivision

enter image description here

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  • $\begingroup$ Thanks for the quick reply but it's still a little unclear to me how i get from the 1st picture - 2/ - subdivied edges to 2nd picture /1 - 3quads $\endgroup$ – FishBone Aug 6 '16 at 13:14
  • $\begingroup$ There is also the pretty cool Grid Fill, but that may require you to Subdivide so that you have a mesh looking like #2 first. $\endgroup$ – Gliderman Aug 6 '16 at 14:54
  • $\begingroup$ @FishBone, as fas as I know you'll have to do it manually. As for the shape of your question, nothing is regular, so nothing can be done in one click. The process is surely to 'X'/dissolve the vertices between the corners, subdivide only top and left edge and align these new vertices. Do you need a more detailed explanation for that ? $\endgroup$ – lemon Aug 7 '16 at 8:13
  • $\begingroup$ no thank you, so i got to do the donkey work, thanks! :D i thought there is some workaround but there isnt unfortunately, yet $\endgroup$ – FishBone Aug 8 '16 at 9:26

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