# Why can't I flip key frames?

When animating, I realised not all the key frames get flipped! After selecting a column of keyframes in the dopesheet, I press Ctrl+C to copy them, then Shift+Ctrl+V to paste/flip them, but only one keyframe is flipped and the others are not. Why?

• Please use the edit link to add more detail to your question so that we can understand what you are dealing with. – user1853 Aug 5 '16 at 17:34
• @cegaton i just did..hope it makes more sence now – sanya blender Aug 5 '16 at 18:23
• I'm still not clear on what you want to do. To flip keyframes you can scale to -1 on the desired axis on the graph editor... Maybe this helps (?): blender.stackexchange.com/questions/26034/… – user1853 Aug 5 '16 at 18:49
• I'm not sure what you're asking. Can you add a screenshot of what the result looks like, and describe what you expect to happen? – Matt Aug 5 '16 at 20:37
• @Matt am doin a walk cycle.. – sanya blender Aug 6 '16 at 8:20

The issue is that Blender only flips keyframes where the associated bones have left and right pairs. For Ctrl + Shift + V to work, the bones that flip should be named Bone.L and Bone.R. If this naming convention is followed, they should flip properly.