I followed all the suggested steps online, such as fixing the normals, removing all the doubles, etc. These Are The objects:
The Target, (the one with the modifier applied) is the text and the grid is The object used for the modifier:
This is the modifier applied to the target. "Plane" is the last image's object (something like a grid), and the 3d view is the result, it seems very strange and buggy, like the boolean modifier didn't work well.
Any ideas on how to fix this? I am trying to subdivide the mesh in quads that have all a cube shape, but for example in the outer parts of the mesh, will follow the lines of the mesh. Something like consecutive cuts in two directions.
I know also that I can use remesh modifier, but I think is not a good idea to use it because it takes a long time to process and create a lot of geometry.
I am attempting to create a mesh with lot lines along the x and y axis so that I can separate them using separate by loose parts and get lot of cube similar shaped part of the mesh.